ReoGrid
DOCUMENT
Custom Cell

Cell Body

ReoGrid provides an interface known as ICellBody, which facilitates the creation of customized cells. A cell body can be embedded within a cell, where it adapts to the cell's dimensions and gains access to certain resources of the cell. Cell Body

Once a cell body is assigned to a cell, it seamlessly integrates with the cell, conforming to its size and interacting with the cell's properties and methods. Cell Body Integration

Sample

A sample of a cell body that displays the red progress bar inside cells. 23 (1)

More samples available in the demo project.

Interface of Cell Body

To create a custom cell body in ReoGrid, it must either inherit from the CellBody class or implement the ICellBody interface. The CellBody class offers a variety of methods that can be overridden to customize the behavior and appearance of the cell.

Ensure the following namespaces are imported before utilizing the CellBody or ICellBody:

using unvell.ReoGrid.CellTypes;
using unvell.ReoGrid.Events;
using unvell.ReoGrid.Rendering;

The CellBody class acts as a base for custom cell bodies, encapsulating common functionality and properties required for cell customization.

public class CellBody : ICellBody
{
  public ReoGridCell Cell { get; set; }
  
  // Called when the cell body is associated with a cell.
  public virtual void OnSetup(ReoGridCell cell) { }

  public virtual Rectangle Bounds { get; set; }
  public virtual void OnBoundsChanged() { }

  public bool AutoCaptureMouse() { return true; }

  public virtual void OnMouseDown(CellMouseEventArgs e) { }
  public virtual void OnMouseMove(CellMouseEventArgs e) { }
  public virtual void OnMouseUp(CellMouseEventArgs e) { }
  public virtual void OnMouseEnter(CellMouseEventArgs e) { }
  public virtual void OnMouseLeave(CellMouseEventArgs e) { }
  public virtual void OnMouseWheel(CellMouseEventArgs e) { }

  public virtual void OnKeyDown(KeyCode e) { }
  public virtual void OnKeyUp(KeyCode e) { }

  public virtual void OnPaint(CellDrawingContext dc) { }

  public virtual bool OnStartEdit() { return true; }
  public virtual object OnEndEdit(object data) { return data; }
  public bool DisableWhenCellReadonly { get { return true; } }
  public virtual object OnPaste(object data) { return data; }
  public virtual void OnGotFocus() { }
  public virtual void OnLostFocus() { }

  public virtual object OnSetData(object data) { return data; }
}

This framework provides a structured approach to extend cell functionality in ReoGrid by leveraging the CellBody class or the ICellBody interface.

Create a cell body

Make class inherit from CellBody, and add its instance into a worksheet.

private class MyCellBody : CellBody
{
  public MyCellBody() {
    // ...
  }
}

Set cell body into a cell

To embed a custom cell body into a specific cell in ReoGrid, utilize either of the following methods. Both approaches are functionally equivalent, but they offer different syntactic options based on your preference:

  1. Using the indexer on the sheet object:
sheet["C3"] = new MyCellBody();

This method leverages the indexer of the sheet object, allowing you to directly assign a new instance of MyCellBody (or any other class derived from CellBody) to the cell at position C3.

  1. Setting the Body property on the Cell object:
sheet.Cells["C3"].Body = new MyCellBody();

This approach accesses the Cell object at position C3 through the Cells property of the sheet. It then sets the Body property of the cell to a new instance of MyCellBody.

Both of these methods replace any existing cell body in the specified cell with the new MyCellBody instance. Ensure that MyCellBody is a class that extends ReoGrid's CellBody class, allowing you to customize cell behavior and appearance.

Remove cell body from cell

Set Body property of cell instance to null to remove the cell body:

sheet.Cells["C3"].Body = null;

Owner Drawing

To implement custom drawing within a cell in ReoGrid, you can override the OnPaint method in your custom cell body class. This method provides a canvas RGDrawingContext for drawing graphics within the cell's boundaries.

Example: Drawing an Ellipse

Below is an example of a custom CellBody class that draws an ellipse within the cell:

private class MyCellBody : CellBody
{
  public override void OnPaint(RGDrawingContext dc)
  {
    // Define the bounds for the ellipse. Here, it fills the entire cell.
    Rectangle ellipseBounds = new Rectangle(0, 0, base.Bounds.Width, base.Bounds.Height);

    // Draw an ellipse within the cell using the specified bounds
    dc.Graphics.DrawEllipse(Pens.Blue, ellipseBounds);
  }
}

25

In this example:

  • RGDrawingContext dc: Provides the drawing context, including the Graphics object used for drawing shapes, text, and other graphics.
  • base.Bounds: Represents the cell's boundaries and is maintained automatically by ReoGrid. It's used here to define the size and position of the ellipse relative to the cell.

By overriding the OnPaint method, you can perform custom drawing operations for the cell, such as drawing shapes, text, or images, thereby enhancing the cell's visual representation according to your specific requirements.

Drawing Default Cell Text and Background

To render the cell's background and text in accordance with ReoGrid's default behavior, invoke the following methods within your custom cell body's drawing logic:

dc.DrawCellBackground();   // To redraw the cell background
dc.DrawCellText();         // To redraw the cell text

These methods should be called from within the override of the OnPaint method in your custom CellBody class. The dc refers to the CellDrawingContext object passed to the OnPaint method, which provides the drawing surface and context for cell rendering.

Example Usage: In a custom CellBody class, you might use these methods as follows:

public override void OnPaint(CellDrawingContext dc)
{
    // Draw the default cell background
    dc.DrawCellBackground();

    // Custom drawing logic here

    // Draw the default cell text on top of the background
    dc.DrawCellText();

    // Additional custom drawing logic can follow
}

An sample result: 382

Example: draw diagonal line inside cell

Below is an example to draw diagonal lines inside cell. Make the custom cell body:

class DiagonalLineCell : CellBody
{
  public bool FromTopLeft { get; set; }

  public DiagonalLineCell() { this.FromTopLeft = true; }

  public override void OnPaint(unvell.ReoGrid.RGDrawingContext dc)
  {
   if (FromTopLeft) {
     dc.Graphics.DrawLine(Pens.Black, new Point(0, 0), new Point(Bounds.Right, Bounds.Bottom));
   } else {
     dc.Graphics.DrawLine(Pens.Black, new Point(0, Bounds.Bottom), new Point(Bounds.Right, 0));
   }
  }
}

Add two instances into worksheet:

sheet["B2"] = new DiagonalLineCell();
sheet["D2"] = new DiagonalLineCell() { FromTopLeft = false };

The result: 185

Disable cell edit

By overriding OnStartEdit method and return false to prevent the default edit operation.

private class MyCellBody : CellBody
{
  public override bool OnStartEdit()
  {
    return false;
  }
}

Change edit result

By overriding OnEndEdit method and return data to replace the user edit result.

Handle mouse and keyboard events

By overriding such as OnKeyDown and OnMouseDown methods to handle the keyboard and mouse events.

public override bool OnMouseDown(CellMouseEventArgs e)
{
  // translate cursor position to percent
  int value = (int)Math.Round(x * 100f / (Bounds.Width));

  // update cell's data, but do not set the data to cell directly, call methods of control instead
  sheet.SetCellData(e.CellPosition, value);
}

26 (1)

Data bind by using formula

It is possible to bind two cell's data by using formula:

sheet["C7"] = "=E7";

27 (1)

Built-in cell types

ReoGrid provides many built-in cell types such as Button, Check box, Drop-down list, Image and etc. See Built-in Cell Types.


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